🎭
Voice Scenarios

A situation, a character who talks back in real time, and a grade naming what you said.

A scenario drops you into something ordinary and makes you get through it by speaking: you order a meal, ask for directions, dispute a charge, or explain that you have missed a connection. The character answers out loud, in real time, in the target language, and nothing about the conversation is scripted, so where it goes depends entirely on what you say. The situations stay deliberately mundane because mundane is what you will need, while the cast is allowed to be strange, and a bank is still a bank even when the teller is a toad.

Why this one matters most

This is the most valuable thing in the app for reaching fluency, and it is also the thing people schedule around and never quite do, which is worth knowing about yourself before you decide how your week looks.

Before you start

Open a scenario from the course Scenarios page and you meet its premise, which reads something like you have just been seated at a busy restaurant and need to order a full meal.

The premise is a study surface

A speaker button reads the premise aloud, and every word carries the underline that gives you a definition on tap, so read it, hear it, and pull the words you do not know before anybody starts talking. Under it sits How to Complete, the list of beats the conversation needs to cover, each with a star that fills in once it has landed.

Opening it

A scenario needs an account, and Start Chat opens the conversation.

How a scenario runs

You talk, and the conversation continues until you have got through it or decided you have had enough. Nothing is on rails, so you can take it somewhere unexpected, ask the character to repeat themselves, or get stuck and say so in the target language, which is itself a useful thing to practice. Nothing penalizes you for taking a long time, saying something wrong, or starting a sentence twice, because the grade at the end is not marking you on smooth delivery.

Speaking or typing

A scenario runs in two modes and you can move between them mid conversation. Live Mode opens the microphone and the character answers out loud, Default Mode is the same conversation typed, and the switch sits in the bar at the bottom and names the mode it is about to open. A conversation started by typing on a train can carry on out loud when you get off it, because nothing restarts and the character remembers everything either way.

The bar during a spoken session

While a spoken session is live, the bar holds Go Loco, Send Text, Pause, Default Mode, and a reading of how far along you are.

Knowing where you are

The percentage in the bar is how close you are to finishing, and it never falls. It is the further of two things: how much you have said counts, and so do the beats the character marks off as the conversation covers them, and whichever reads more generously is the one you see.

Asking what is left

Go Loco asks, mid conversation, what the situation still needs from you, without ending the conversation and without giving you the words. The session also runs that check on its own every few turns, so the stars fill in without you pressing anything.

Scenarios that fork

A scenario that forks offers a whole ending down either branch, and walking either one finishes it, so choosing the one the scenario invited you to choose never costs you.

Finishing

Go Loco becomes Complete once you reach the threshold, and pressing it finalizes the conversation and grades it. A finished session shows Results in place of Complete, so you can come back and read the grade without opening a microphone again. Everything you said is kept, History above the thread lists every scenario session you have run, and Scenario Grades explains what the grade measures and what to do with it.

Getting more out of a session

Say more than you think you need to, because a longer and more natural answer gives both the character and the grader something to work with, where a two-word reply tells them almost nothing. Length helps up to a point and then stops helping, so this is an argument for full sentences and not an argument for rambling.

Which situations to pick

Vary the situations and avoid running the comfortable one repeatedly, because Your Level counts breadth heavily and a situation you can already handle is evidence about yesterday. Do the hard ones, meaning complaining, disagreeing, and explaining a problem, because they force structures that ordering a coffee never will.

What you need

A microphone and a quiet enough room, and it is worth doing one session with headphones to hear how much easier following the character becomes.

What counts against your allowance

Opening a live spoken connection is the metered thing. Free gives you three of those a week, which is enough to make real progress if you spend them on situations that stretch you, and Pro gives you two hundred a month. Reconnecting to a conversation you already opened costs nothing, and typing in a scenario is charged against the typed turn allowance you share with Loco, which is seven turns a week on Free and uncapped on Pro.

What is stored

Everything you say is stored as a transcript, because the grade and your level estimate are both derived from it, and Your Data covers what that means and how to remove it.

If a scenario you want does not exist

Ask for one, because Generating Your Own Content writes a scenario around a situation you are about to face and adds it to your course.